An organic, high poly digital sculpt of a dragonman based in the scp universe. This demonstrates the use of the Chisel 3D tool (for applying details such as scales) and the dam standard tool (for applying details such as the grains on bone and skin). This sculpt took 3 Hours and taught me a great deal about balancing detail with high poly counts. I've also vastly improved my workflow, getting more comfortable with using Zremesher, Dynamesh, Remesh by union, deformation, and managing multiple polygroups.